Thursday, June 27, 2013

What next?

So, it seems that most bugs of the first beta release is fixed. What my next plans? First thing that I have to do - update SDK to the current state of the engine. After this, I will be writing content but not decided about what part of it. You can add yours sugestion in comments. :)

Also, I thinking about writing script version of breasts organ - so all who interested will can see in scripts how exastly they working. Currently it's only one hardcoded organ, they remained from the times that I not sure that script execution is fast enough for scripted organs.

19 comments:

  1. How do you get the udder organ on your proxy?? is it just a dev. thing or can you get it in game??

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    1. Yes and no. It's fully functional Belanika character have it, but for proxy in game still not exist any way to get it.

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  2. Suggestions:

    -Repeatable pregnancy implant, maybe with Dr. Genki's intentions of ironing a few more kinks in his design.
    Possibly:
    >Choose size limit.
    >Choose speed, ranging from fluid-dependent to normal pregnancy rate.
    >Twins/triplets/etc. simulation

    -More tests WITH Dr Genki, such as an expanding set of breast implants that grow as they absorb any milk the proxy produces.

    -For both implant styles, add a self-managed implant that the user can adjust the size [and maybe weight] of on the fly, through either a bike pump, hose, or concealed button underneath the skin.

    -A possible "dark path" where the main character decides to break the proxies into becoming more of a "willing slave" who will stay with them indefinitely. This path would likely be much more difficult than normal, but can have some great rewards.

    -More combat events, potentially with some equipment for proxies.

    -More uses for exploring the forest.

    -More transformation herbs/fruits/etc., considering most of us are from the CoC site, anyway.

    -More jobs for the proxies

    -More assigned jobs for the proxies who we are not currently controlling:
    >Maid: cleans the house, slightly raises mood and health over time.
    >Assistant for magic shop: doesn't pay too well, but can occasionally receive a cheap item from the shop.
    >Test subject for hospital: pays a decent amount, but lightly randomizes stats occasionally and can potentially give the proxy random effects, such as lactation and various transformations.
    >Go to beach: lowers stamina slightly, but raises mood quicker than resting and makes the proxy a tad more fit.

    -More uses for your house.

    -More things to buy with more variation between the two existing shops

    -Possibly a weight system?

    -More random events in town:
    >If charisma is high enough, a random stranger has a chance to appear and rape/attack/take your proxy. You will fight. If you lose, your proxy will be gone for 1-5 days until the local law gets her back.
    >Monster/Monstergirl sightings in/near the forest.
    >Rare chance of finding a drug seller at night, who sells drugs that have very specific effects on your proxy, such as lowering inhibition, raising lust gain, increasing/decreasing natural breast size, monster transformations, etc.
    >Good events during the day, bad events during the night.
    >Find a beggar, who you can donate money to.
    >Possibly discover idea of making proxies into "willing slaves" through some kind of slave-trading circle found only at night in a specific location. Possibly report them and get a reward?

    I will return with more ideas if I discover some more.

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    1. Whoops, forgot to mention more details about the "dark path." Also, it appears my name fell off the previous post.

      -When the dark path is started, there are some slight changes to the system.
      >The proxy's mood meter will drop RAPIDLY while breaking her, making it a difficult path to take.
      >Any act of "breaking" the proxy must be done in secret, and the proxy must not be allowed to leave until the process is complete.
      >You cannot have any non-broken proxies in the house alongside a proxy who is in the process of being broken, as they would likely report you, ending the game.
      >Possible chance of having a surprise visit from someone important, and you have to hide your proxy quickly before they discover her.
      >Having more broken proxies will make future proxies easier to break.
      >Broken proxies will report to the agency that they love working for you and are willing to stay for many years.

      -More depth to combat, as mashing attack over and over isn't all that great.
      >Magic skills could be learned from somewhere difficult, maybe even the fairy/goddess/whatever lady in the forest, potentially after a quest chain from her.
      >Skills, such as stunning the enemy to make them skip a turn, or inflicting bleeding wounds to drain their health slowly.
      >Combat items, such as one-time use weapons, stat-boosting potions and a whistle to call for help when near the city.

      -Player and/or proxy morality system.
      >Raise your morality stat by doing good things.
      *Get discounts from most shops and receive more positive events in positive places like the town.
      *Most good events/bonuses lean towards the daytime.
      >Lower your morality by lying/cheating/stealing.
      *Get access to more/better underground locations/shops, including the black market and the ability to take the dark path with your proxies.
      *Most dark/evil events/bonuses lean towards the night.

      -More uses for the beach.
      >Go tanning, raising charisma temporarily/permanently.
      >Play beach games with the locals, improving physical stats and charisma SLIGHTLY. This is a good opportunity for some bikini images, as well.
      >Frolic with the mermaids, eventually sprouting gills. Can also practice singing with them, raising charisma.

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    2. I like most yours ideas, and try to implement them, but for "dark path"... I simply not have enough in me to write this by myself. I'm have too soft character for this kind of things. So if I try, it will be very weak writing. But if someone write this path - I can script it. (Mental breaking not my thing at all, but I not have anything about it as a someone phantasy.)

      But take in mind - this path can't be easily reperatable, or it break game balance if new proxy can be easily converted. And by normal path they eventually be almost the same - not lost mood on any sexual events.

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    3. If that is too dark for you, then here are some alternatives for if you ever decide to write it yourself:

      -Expensive illegal drug that weakens inhibitions. May have to use several pills. Requires plenty of money, and must not have too many proxies, or the others might quit. Could also be good ol' fashioned happy pills.

      -Illegal modifications to the proxy device itself. Disables proxy use entirely for the length of time it takes to modify it. Might require some "favors" with the person to keep them happy while they work.

      -Trick the proxy into being dropped off with someone who will break her for a price, without having to watch. The breaking process could be left as vague as you are willing to write. The proxy will be gone for weeks while they work. When the work is complete, the proxy will return to the house, thinking they've been on a vacation and will be happily willing to do whatever you tell them.

      -Drop the agency entirely and switch to receiving proxies from the slave/"servant-for-hire" trade itself. The cost per girl is MUCH higher and their stats are a bit lower, but their mood meter is stuck at around ~60-70 and they can't quit due to depression. Worst case scenario, they will run away, but someone will return her after 2-7 days.

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  3. These are some amazing ideas especially with the ides about the path and Dr. Genki.

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  4. May i just condense the idea list into something that is a little bit more manageable.

    since you can already choose size and other stuff with Dr Genki and brothel route,

    expanding on what you already have with the futa experiments (mostly just pictures) and kitchen milking.

    leading into more cum production/easier pregnancy for miko training

    giving more power to the goddess whose name i cant remember, granting more benefits. including a direct route/tunnel to her shrine

    more population = more money generating possibilities.

    continue the "main" quest for more money required for the restoration of your main body.

    allowing for more side quests that expands on to more monsters/parts in the old city.


    experiments with the breast doctor leads to more drugs and with sufficient money you can take over the farm


    job advancements at the cafe/strip club/brothel

    random events involving excess breast milk, cum, and lust

    automated tasks for generating money (other than milking)

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    1. You ideas is useful, and most of them definitely easy to implement. I try them. :)

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  5. what about the male pregnancy and unknown pregnancy

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    1. futa masturbation has a chance to get a pregnancy
      unkown aka did not know she was and did not get change in any thing

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    2. Male pregnancy not my thing, I do not like to write text for it by myself. Also game world more close to RL than in CoC, so before male can get pregnant he need to get suitable organ - uterus. So this path, if someone like to write it, will need this event about getting uterus too. (Ass pregnancy is impossible - not plausible enough for game world.)

      I'm not sure what you mean by "unknown pregnancy", but if that about interspecies - game support it. I just do not have any scenes about it yet.

      Futa self-impregnantion... In game world, in natural cases for futa almost impossible (chance < 1%) to get pregnant from another futa (and by herself too). So we need to have some special case to explain this - item, event, effect, etc. But why not? :)

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    3. the did not know proxy was pregnant that what is meant i think it is hard to under stand what is meant
      test pregnancy is say no there is no diff in stats no
      add in looks at time of birth you get proxy have ing cramps realy bad then will take her to hospital
      doc say proxy is pregnant (chance< %)of this happening
      she gives birth at hospital

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    4. Ah, "hidden" pregnancy... I hear about it, but there needed to match several factors, so it's very rare. In theory, you already can experience it in game, as there is exists neded factors (large body complexy, small foetus, little amniotic fluid, no morning sickness, pregnancy test fail). But chance is so small as in real life.

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  6. Another idea popped into my head while I was doing some work.

    -Random fetishes for proxies hired in the agency. Just like any other trait, the girls would also have certain fetishes they like, which would positively affect relevant things they are being told to do.

    Examples:
    >Pregnancy fetish: would reduce mood loss normally caused by the later months of pregnancy. The proxy will also be far more likely to enjoy the larger pregnancy implants.
    >Furry fetish: would increase mood gain while having any personal transformations and while dealing with any monstergirls and such.
    >Small/large breast fetish.
    >Futa fetish.
    >Lactation fetish.
    >Etc.

    If needed, the fetishes for each proxy could be written as a likes/dislikes list instead.

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    1. Adding fetishes to game system is techincal problem, that I still can't solve so far. I do not like if scripter need to do manual checks in every cases - good system need to do this checks automaticaly. But for this we need some support from game engine. Adding some difficulty that I do not planned it in first place, and now it's hard to find a way to integrate it seamlessly.

      So, I like to add this, but not sure how long it will take. Maybe it will be even after version 1.0

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    2. SleepdeprivedpentJuly 5, 2013 at 8:20 AM

      would you be able to add them as RNA values? so it is something that can be trained and manipulated? Kind of like the existing skills system...

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    3. Adding genes - very easy (already can be done). But if we just add them as is, scripter will need to do manual checks for every possible fetishes. It's lot of work. Hard to write and maintain. Good design for this - if game engine do these checks by itself. Something like this:

      If in event exists command "fetish("be");" and in RNA exists gene "fetish.be" engine will add modificators to the arousal and mood checks based on gene value.

      This is what I tryed to implement, but still have few not solved moments...

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    4. Hm. "Good question is a half of answer"(c). As I posted previous answer I just got one idea, and maybe I can solve it now... :)

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