Sunday, April 27, 2014

Patch 0.97a.p6

- Fix for potential freezing (deadlock) in the game engine.
- Fix for the fraternal twins pregnancy - at the time of the twin created by splitting ova twin not have correct gestation time set - this caused premature labour. Founded and fixed with the bug reports from Kotona14. Thank you very much for this help.
- Uterus implant filling menu fix in the script.

http://www.mediafire.com/download/nkgam40sjbh26di/patch_0_97a_p6.zip

15 comments:

  1. Is there a way to stop a proxy getting in a mood when you've got them...well, really fat?

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    1. Fat by itself not affect mood. It's something other, maybe too full abdomen from food stuffing or accumulated fat. In this case item "Regeneration Mix" can help.

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  2. Could edit RNA and keep raising generic.mood to 99. Or feed them kitty mints

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  3. Ive tried making an item that transforms the proxy from male to female with the add/remove organ function you mentioned, e.g. consumer.addOrgan("uterus");. It works but Im missing something with the ovulation / pregnancy stuff. Proxy never gets pregnant and theres other weirdness like 14days to phase 0 instead of 12 or 13.
    Ive tried adding all the stats a female proxy has, but theres still something Im missing
    It would be really cool to code this as a gradual change instead of as a single event. But Im not that good with figuring it out.

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    1. If you post your's item file somewhere and give me a link, then I can test it and see what you missed. It's likely a uterus related genes - males from template not have them (their female children get them from mother side).

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    2. the item does the following, plus adds all the female stats seen in the edit RNA window...
      consumer.setStat("generic.sex", 2);
      consumer.removeOrgan("penis");
      consumer.removeOrgan("balls");
      consumer.addOrgan("vagina");
      I tried adding generic_sex_female.gene, but Im lost here. Theres a fertility DNA or something I dont know how to load I bet.
      consumer.addOrgan("uterus");
      consumer.addOrgan("breasts");

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    3. If this is exactly your code in the item, then you will need to add at least these for changing to the normal female body:

      consumer.setStat("uterus.foll_phase", 336);
      consumer.setStat("uterus.ova_phase", 40);
      consumer.setStat("uterus.lut_phase", 312);
      consumer.setStat("uterus.postpartum_rate", 1);
      consumer.setStat("uterus.postpartum_fulltime", 1080);
      consumer.setStat("uterus.max_amniotic", 1000);
      consumer.setStat("uterus.cervix_size", 15);
      consumer.setStat("vagina.length", 10);
      consumer.setStat("vagina.width", 4.5);
      consumer.setStat("vagina.max_moist", 45);

      Also breasts of the former male is not developed at puberty, and they will not grow by themself. You need to change this manually if desired so:

      consumer.setStat("breasts.size", 4);

      And also you can change figure proportions - chest, waist, hips values, but this is the just appearance.

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    4. With those lines added I now get the phase lengths correct, but the proxy still does not get pregnant. Not sure what Im missing

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    5. Ok, it's I'm forget one more thing. For normal chance of fertilization by male father you also need to change genetic gender of the character in the DNA. Like this:

      g = consumer.getDNAGene("generic.sex");
      g.setValue(2);

      If this not done, pregnancy with male father is still possible, but with very low chance (the same as for the normal futa-futa pair.) But futanari can impregnate this transformed male normally without this.
      This all caused by the DNA gene "fertility.same_sex" - it's contain chance for the fertilization by the partner with matching gender. :) (Gene used in the tentacle beast genetic, in normal humans it's not present, so used default value - zero).

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    6. Ive set generic.sex to 2, still no luck even with a futa.

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    7. If you set it byt he way I show (DNA, not just RNA) then it can be exactly bad luck. :)

      Try this item: http://tempsend.com/1BDF223397

      I tested it - normal male after using it become female and can normally get pregnant from another male.

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  4. I'm not sure how well this will go over, so this may be more of a suggestion for a mod, but here goes:

    I would very much like it if the proxy reacted to having an over-full belly. Key word (well, part of the word but whatever) there being "over". I know that keeping somewhat in touch with reality has always been a goal of this project (even if we are delving into fantasy here) and realistically, while women can get pretty massive bellies with multiple pregnancies, it doesn't happen overnight and can be dangerous trying to get there very quickly (ask any inflationist).From what I understand, without looking at the code at all mind, how this works in game is that there are a combination of stats ("max uterus capacity" and "max abdomen capacity" I think), and after the proxy surpasses that, things like stretch marks and strength loss starts to happen. This works fine for me as it allows those who like a more unrealistic look to expand away without too much harsh penalties while those sick, detail-oriented people like me get a sense of pacing and show a little restraint. This is a really long lead-in, but what I'm calling for is some sort of feedback to the player when she approaches or passes this mark. In other words, some sort of adjustment to the writing, either in the scenes regarding the implant, the talk menu, or a notification in the journal (or all of the above).

    This could manifest in a number of ways. Maybe the proxy could mention an increased/lasting discomfort and begin incessantly rubbing her abdomen. Maybe some pretty ominous gurgling noises/tremors start coming from her belly. Could even just have the proxy say outright "I really don't think my uterus can take much more". Similarly, the proxy could be anxious about pushing her body or excited about reaching new sizes (or anywhere in between), based on how the writers are feeling. The point is to give the player an indication that the proxy is pushing her limits. Going one step further, you could even allow the proxy to "adapt" to bigger sizes, and (very slowly) increase those max capacity stats (even only temporarily) through special training or just holding a large uterus volume for so long. Of course this should also have it's own indicative messages such as "'s womb finally seems to be settling down." or the proxy saying "I think my belly has finally gotten used to this new size."

    From a fetish perspective, this can give the player the sense that they actually are “training” (or abusing) the proxy to reach bigger sizes (which is an angle that I think would resonate with many inflation fetishists playing this game). From a gameplay perspective, it gives the player some much needed feedback, and gives them fair warning to manage or avoid something like stretch marks (which I'm sure some people love but an equal number probably don't). For all of the writing it would take (honestly just a couple of sentences for talk menus and/or tacked onto the end of the implant scenes), I think it'd be a great addition to the game. Sorry for TLDR, thanks for your consideration.

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    Replies
    1. Well, casual talk at the starting of proxy use is for this type of interaction. Currently proxy can tell player if something in the his/her conditions not normal - too full breasts, pregnancy, getting fat, addiction, having breast implant. This planned to be expanded more, with more reactions. And this will be more fast if someone decided to help and write at least simple drafts for the talks in the format: "condition to trigger - text to display". Sample:
      Condition: Stomach at least 80% full with food.
      Text: - Oh, I'm stuffed so much...

      About random reactions at random times - it a little more difficult, but can be added later.

      About stats that represent max volume - you are almost right. But you are missed the fact: max - is not constant, it's can be raised too. Even naturaly, just by pushing things up slow enough. Also speed of this adaptation is related to the body regeneration ability, so enancing it will help (one such item already exists).

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    2. Thank you for your fast reply, and sorry for making you tread old ground by bringing up stuff that's already in the code. I'm aware of the item you mentioned but I've only had mixed success with it (at least after stretch marks have already occurred). I'm hoping that in the future, other training options, and items will help monitor and improve proxy's ability to take bigger sizes but that's all off in the distance at this point.

      As a side note, this only just came to me, but do you think in the future, talking with the proxy might evolve into a menu where players can choose to talk about different things before they start? For example, a player can talk to a proxy at any time about her mood or tiredness level (since all proxies have to worry about that), but if a proxy is lactating, players also have the option to talk to her about how her breasts are doing. Same thing goes with implants, addiction levels, anything else. I find I often miss important notices from my proxy because the talk menu randomly picked something else to talk about, and a menu would make more sense (since proxies may have more than one comment/complaint).

      As for my initial suggestion, like I said I have no coding experience whatsoever. I don't consider myself any kind of writer either, but if it's just as simple as giving you a list of conditions and what the proxy would say in each one and you'll do the rest, I'd be willing to give it a try (if only to justify always making suggestions like this). I promise I'd be less wordy with doing so. I'm really not comfortable messing around with file-sharing sites though (which is what the FAQ says to do for submitting content). Since it'd just be text anyway, if you'd be interested I could send you some dialogue lines through private messages on one of the websites you mentioned. If it's not a good idea though, I won't be offended and will be more than happy to wait for someone who's more savvy (and probably better at it) to put something in. In either case, thank for your consideration.

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    3. Talking can evolve to the menu but this currently not in my high priority list. As my nick can tell, for me is more easy to code something then write literature text. :) But If someone write such dialog's I can add them fast. You can freely use private messages on the forums to give me your text, or you can even give me your's e-mail address through private messages or I can give you my e-mail address first. (But I do not post my e-mail in public places anymore to avoid spam. I have very negative experience with it before.)

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