Monday, September 15, 2014

I'm here at last. :)

Sorry for long time without almost any visible activity - I'm get some RL issues after ending of my vacation, and don't have enough time and mood to do something constructive here. But it's in the past, I'm hope, so let's continue from where we been.

Right now, I working with the promised mod's integration. It's really not so fast process as I think before, as they are pretty complex, and I need to resolve some conflicts in the organs and characters descriptions scripts. But nothing impossible here. :)

Another thing with mods - though it's not really needed, I like to do some optimization for graphic files. They are can be optimized to take at least half of the disk space that they are taking now. And this giving me a big itch to do so. :)

But in any case - I taking opportunity to tell our modders this another time: it's great content, I'm really thankful for your work, and I'm hope all other players is too.

11 comments:

  1. I'm glad you're back. I hope things improve for you

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  2. Sweet!

    I've personally unpacked and installed all the mods on the mod page in what seemed to be the necessary order; but several components weren't working and I was unable to figure out how to fix them from the debug information (It was clear on what the "assplay" option was breaking on, for example, but I have no idea how to fix that.)

    Eagerly anticipating a release with all the lewdness working~

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  3. Good to have you back, buddy! Hope all is well. :)

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  4. Truly good news indeed. I have had trouble with getting the combination of mods properly working along my tastes. Integration of mods sounds like a really helpful thing to me.
    Good to see your message H.Coder - and I definitely agree. Modders have done brilliant job in many ways.

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  5. by promised mod integration, does he mean all the ones on the mods page, those ones plus others, or simply different ones? I'm assuming just the ones on the mods page but i'd like clarification.

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    1. I would guess all the ones on that page. I feel like those are the only mods he knows about so they are the only ones he could integrate. Integration for H.Coder also means rebalancing the content as well as general polish.

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  6. I will stat from mod's page, and yes, there will be rebalance.

    For example night swim event that cause special effect in futa need to be redone - in original mod it's "hardcoded" and very inflexible. I need to transfer all it's code to separate "organ" object. It will be temporary injected in the characters, and change their body behavior. Almost the same for "hyperbreding" genetic - it will have special "organ" object too (but in this case not tmp, and working as all other organs form the start).

    And I can say: it's "bad practice" to modify existing organ for adding "special" behavior that can be caused by external events. It's broke compatibility and flexybility of the game system.
    "Good practice": if you custom event will cause long complex afterwards effect for character - you need to use effects mechanic. But if it's still not enough - just create new custom organ and add it to the character that going through event.

    (Night swim event will be a good sample.)

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  7. Well, I'm finished with that special venom and hyperbreding effects. Though for venom I re-write most of the related code - to make it universal and compatible with any character, not only currently played by the player.
    I tried to maintain for venom general idea of the original author, but now it's will be not so fast and extreme working effect.

    (Writing this in comments as it not so interesting for most peoples, I think.)

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    1. Sounds awesome. That's one of the things that personally didn't sit right with me with the mods, it was too easy for one proxy to reach large volumes.

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  8. I'm always down with status updates.

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