Saturday, October 4, 2014

One of the mod's are in...

... and two more to go. This all take more time than I'm expecting, but I can be a perfectionist sometimes, and can't force myself to release something that is not finished, or not linked to the previous parts of the game story good enough.

Also I'm updated FAQ page, about most effective way of bug reporting. As I'm not have telepathy skill, we need to use substitute with error logs. :)

35 comments:

  1. How do you plan to handle the existing MOD's page?

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    1. I will split page to the actual and legacy parts.

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  2. You are making fine progress. Can't wait to see how you the them all together. I'm also eager to see how you balance them

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  3. So... java update broke it for me.

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    1. Well, I just downgraded back to 7 to fix it, so nevermind.

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  4. You are doing a great job with the game. Keep it up!! Also, I've noticed that in the sexual training room you have the breast inflation option but you don't have a belly inflation option. Is there a reason for this such as it might make the game a bit too cartoony or...? Just curious is all.

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    1. How do you do the breast inflation? Implants and saline packs?

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    2. It should be under the masturbation menu inside of the sexual training room. I am pretty sure it was in the base game, but I don't know. I have sooo many of the mods installed that I can't keep up with the base and the modded stuff, but if it is there it will be in that menu.

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  5. Breast inflation is a mod by SRP. I don't know if H.Coder can answer this question until the integration process starts. That's if it's planned to be integrated.

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  6. I'm not sure if breast inflation will be in the first integration release or not. I'm not sure how to balance it.

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  7. I can't get tentacle pregnancies to work - it always says Fertilization Chance 0.0 in the dev window.

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    1. Confirmed, it's seems something broken with the fertiliztion process mechanic right now. Need to find where and what I done to broke it...

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    2. I noticed it too and posted about it on futanari palace as well.

      Based on what I can do for testing it seems to be something specific about injected ova instead of naturally created ones.

      If I can figure anything else out I'll be glad to share it.

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    3. Okay now that I've had an opportunity to sit down and test this a bit more thoroughly there is definitely something odd going on.

      I had a girl with a naturally created ova lose to a tentacle beast and based on the different fertility ratings and fertilization chances the one that was naturally created wound up being fertilized(I had altered a couple files to make this more likely and more distinct in the dev window) and carried it to term and it came out as a tentacle beast while another girl I had who also had a naturally created ova fertilized by a tentacle beast seemed to give birth to normal children(I haven't found the right files to make sure if the game distinguishes between hybrids and normal human children yet)and can confirm that for whatever reason when using Daria's blessing when trying to activate proxy on the mother of the child blessed by Daria causes a hang in the program.

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    4. I found what caused zero fertilization chance - one script function is broken. It will be fixed for next update. (Function "InjectOva" - used by the tentacle beasts.)
      But report about hanging is important - it's something another, and I will try to find source of this bug too.

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    5. Thanks for your hard work H.Coder. I look forward to this next update.

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  8. Just out of interest, is the current plan to integrate all the mods before one big release or will there be releases at certain numbers of mods for more smaller releases?

    As always, great work and I can't wait for more.

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    1. My current plan - to finish mod's with direct changes in organs mechanic first. They normally interference with each other, so it's most easy for me is to finish them all together.

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  9. Do I install all the files from Cymic44's mods or do I just install the most recent patch?

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    1. Just wait till H.Coder finished the mod integration

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  10. Is this a good time to post some of my mod stuff? It's still a WIP but i just want to put what i do have out before i jump into any new projects in it.

    My mod is focused around belly stuff. The zip has a readme that goes over a more detailed list of changes but basically i've added:

    -You proxy has a stat that represents their opinion's on bellies. The highe the value the bigger they like to be. I've added a ton of casual talks to represent this.

    -i've added a lot of events that respect your proxies belly size. Doing doggy style when you're pregnant with triplets is a different experience than normal. and i've made it so it respects that kind of thing.

    http://www.mediafire.com/download/20pugf873v8312v/Dohavocom_Belly_mod.zip

    If there is anything you like feel free to put it in the base game with accreditation.

    Sorry for any spelling/grammar/scripting errors that may appear

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    1. anytime is a good time for mods

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    2. can't find julia in your mod and it seems in the brothel the description at sex is buggy

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    3. What particular place is the text buggy?

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    4. Well from what I tested yesterday, julia isn't initiated anywhere except when you're supposed to meet her but her schedule doesn't activate if she's not initiated. Unless I missed a flag or something, just talking from the testing I did yesterday, added the initiation myself in the start of the game script and in the debug menu.

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    5. -For me, client descriptions during sex didn't show up, although I only tested in the 'fun house'

      -The belly-smothering thing during sex was also inconsistent - it'd only occasionally appear, and sometimes would show the size of the belly as much smaller than it actually was

      -With other mods that easily allow for multiple pregnancies, it's fairly easy to get your gut large enough to surpass the size set for descriptions in the belly play event, which causes it to happen without taking any time, as far as I can tell.

      -In some instances I've noticed the 'talk' responses contained in reply_DFB_[x].tpl (but not reply_DFB_[x]_S[y].tpl) occur even when the proxy's stomach is already larger than that size. I don't know if there's supposed to be logic to prevent that or not, just seems off that they'd talk about how big they want to be when they're clearly already that size or larger.

      -Never found Julia, so I'm assuming the above is right in that the flags aren't properly set or something.

      -A handful of grammar errors I didn't really note down as well.

      -And lastly a note to *all* modders - outside of Windows, capitalization matters. For example, adding File.xxx to the game and having a script call file.xxx or File.XXX works fine on Windows, but on my Linux machine it causes images not to load, at the very least; sometimes I think it might've screwed with talking when linking up. Dunno if it's Linux's awareness of case, the way it handles reading from NTFS file systems, or just something caused by using OpenJRE instead of 'official' versions, it just happens. Probably not something that'll matter to 99% of players, just something to think about.

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    6. I like the stuffing in the fetish Cafe, but i think the amount of food is too small

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    7. Thanks for the feed back. I'll definitely take a look when i have some free time

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    8. I went through and fixed a bunch of spelling errors and now I'm going to move onto bug fixing. I already fixed the bug where Julia doesn't show up. I already have it fixed in my primary build i guess i forgot to move it to the patch. I literally just forgot to put back the include("char/julia_init');

      Again thanks for the feed back.

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    9. Sorry for the late reply. You mod is very interesting, but as said above - has some potential troubles. So, though I like to integrate it too, it's will be not in the next game update. I need to finish with the three first selected mod's in first place.

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    10. I did some testing of some of the events and it looks like you have a few things wrong.

      There are the obvious spelling and grammar errors, as well as some scripting errors.

      For example, in your belly rub scenes you have the stat adds set like

      <% activePartner.addStat("generic.lewdness", 5);%>
      <% activePartner.addStat("generic.str", 0.3);%>

      From what I have seen looking at a few of the existing events with stat changes, it should be enclosed like

      <%
      proxy.addStat("generic.lewdness", 0.1);
      proxy.addStat("generic.arousal", 0.5);
      "";%>

      Making this change will keep null from showing for each stat change in the event window while still adding the stat to the character. It looks like you figured this out at some point but didn't fix the events you did before knowing, however in those other events you have it in, you didn't close the stat change correctly.
      You have them as
      <%
      proxy.inventory.removeMoney(10);
      %>
      while it should be
      <%
      proxy.inventory.removeMoney(10);
      "";%>
      You also have some unneeded defines in some events.
      <%c=proxy; "";%> isn't needed in your event when its a single character. Unsure on the correct usage of it, H.Coder or someone else can clarify if they want, but it is unneeded for your usage.
      You have done a good job on what you have, but work will need to be done before it's in good enough shape where I think H.Coder should consider integrating, but it seems you feel like that too.

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    11. I'm by no means a good scripter so advice like that is great.Thanks for the feed back.

      I had been adding "<%c=proxy; "";%>" into events because i had been getting java errors talking about how c was undefined. so i defined it and the crash went away. I was going by other event examples but if there is a better way then great. It's all very much a work in progress.

      This whole games is something i've wanted for literally like a decade and working on it is pretty fun for me.

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  11. Hah perfectly understandable. Honesty i wouldn't want you to integrate it yet; it's not finished =P

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  12. Just a little question to the mods, if it maybe was possible to get time when they got added to hear put in, so it easier to see which one is the newest.

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