This
version is focused on the mod's integration. But it also has some improvements
in the GUI and one new script command. (Too minor to go to the 0.99 but not
just bugfixes, so it's not 0.98c)
I can't guarantee
that I catch all bugs, but I tested all main features and they seems to
working normally now.
What new
In game
engine:
- New
script command: MoveProxyToReturnList(proxy, time_in_hours);
This
command will remove proxy from the worker list without breaking contract, and
after specified time
he/she will be returned in this list. Can be used to hide character from the
list at the time of the executing task outside of the house, for example (like long
working somewhere outside).
- Workers
now always sorted by their names in the list of workers.
- Tasks
also now sorted by the tasks names.
- New sub
tab in the management mode - "Notes" it can be used to store some
notes about currently selected proxy. The same way as in the main tab with
similar name. Only this text will be personal for every worker.
- MANY
minor bugfixes.
In game
content:
-
Integrated three big mods from the Cymic44, FB, Auctus177.
- Fast
Travel to some places (also fast returns form some places). To lower RL time
and click count needed to navigate to the popular places.
- Mod's
content reviewed and some mechanics and scripts logic changed. This is needed
to rebalance and to clear the code (in some cases some originally added by mod's
scripts in organs can cause loss of flexibility and potential compatibility problem in
future).
Also it's
not so good practice to add in already excising organs something that is used only
for the single race, or even only for the specific situation. If script effect mechanic
is not enough, and you absolutely needed organ type mechanic - good practice in
this case is to add new organ from scripts (by using
proxy.loadOrgan("organ_file_name")). This is much more flexible.
Changed code can be a example how to do it. (See tmp_bloat_venom.organ for
example - it's used to simulate complex effect of the specific venom. This
"organ" added at the poisoning event and self-remove as character cleaned
form this venom.)
- Through
doing some tasks (like working somewhere outside) workers now will be removed from
the list on the management tab.
- Added
some volume and calories to some items, that logically should has them, but so
far is not. :)
pass:
fmaster