Tuesday, April 30, 2013

Patch 0.80.p1, and changes in version numeration

First of all: http://www.mediafire.com/?p26s0c5o599wx32

- Fixed issue with milker buyed from the Christian.
- No infinite loop in sex interaction if proxy has high libido. (After tiredness from orgasms raise to the max, interaction will end.)

Download, and extract in the game folder with overwriting exsisted files.


Also I decide to change how versions will be numbered. Before, with pathes I just increase it, but as engine almost finished and most patches will not contain any changes to it. So, from this path, scheme will be: <x>.<yy>.p<z>

- <x> - major version number. (First increase will be release - 1)
- <y> - minor version number. As rough precentage of the progress between major versions, based on my feelings about it. :)
-p<z> - path with the game content. It's always be cummulative (contains all changes from last minor version), so you don't need to apply more than one patch if you are installing game from scrath.

Example - 0.80.p1 - frist content update for the version 0.80 of game engine.

11 comments:

  1. you might want to lower the amount of fatigue climaxing causes in proxy's since its real easy to get some of them exhausted long before they can get theyr partners to even get theyr first climax

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    Replies
    1. Intended to. In time proxy raise their skills and generate more arousal in partners. Also this very depending of the characters. Characters have their own sexual orientation. If two straight women try to have sex, arousal of both will generate very slowly. But if one of them is bisexual or lesbi, she get aroused much faster. This can be you case. Actually characters have sepearate stats for atraction for all 4 possible sexes in game.

      And arousal generation affected by the CHA stat of the partner. If you proxy have low CHA and partner have high, proxy will be aroused faster.

      How tired character will be after orgasm is based on how strong orgasm is. Force calculated based on arousal overhead of max value (100) on the moment of orgasm. (If at moment of orgasm arousal is 101 character will be less tired if value is reached 110).

      But some further balancing of whole sex system is still possible.

      Delete
  2. is there a trick to getting proxy pregnant? I've had her getting cummed in every day for a whole month and nothing

    ReplyDelete
    Replies
    1. No, any special trick. If you character get semen in vagina in certain 1-3 days of her cycle (length of this time varied between characters), pregnancy is almost guaranteed. Also sperm can stay alive some time inside too, so it's add another 1-2 risky days before date. (No infertile characters so far) But pregnancy not announced to player right after conception, so you need to wait and see result in some time. For morning sickness - they not have so high chance as in real life too, but still can happens. But in general, you will now about character pregnancy only as she begin to show. :)

      Also futa have very slow (below 1%) chance to impregnate anoter futanari naurally, without some artifical assistance.

      If you interested to see details, you can try dev mode - in debug menu exsist pregnancy test submenu within shown details about stats related to this process :)

      Hm, this comment give me idea about item that I'm miss to add - home pregnancy test. I'll make it, thanks. :)

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    2. i actualy managed to get a futa proxy pergnant from another futa which should be near impossible so my gues is just bad luck on your part.

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    3. As I'm rechecked it now, there is error in fertilization code - dual futanari check not working (in place of them it checked about two women :)) so, for now, they have regular chances, as any other pair. Sorry. :)

      Delete
  3. Just a bit of a bug/complaint/etc notice, here.

    Bug:
    -I've had one proxy PMS-ing for a solid year.

    -One pregnant proxy I had suddenly dropped from ~100 mood to zero, making her quit being a proxy. This was roughly around the time she would likely have the baby.

    Complaints:
    -Once a proxy decides "this job is boring/tiring/whatever" after being a proxy for a long time, there seems to be nothing in the game to prevent them from quitting. I've even tried taking her to the psychiatrist, but that only solves the problem for one day.

    -I can't find the milk scanner device.

    -Something seems off about the cow lady in the farm. I remember there was more to her quest than giving her one power crystal in exchange for one lactaid, infinitely, if I chose to.

    ReplyDelete
    Replies
    1. Also, I just had a proxy with 100 mood suddenly quit after bringing the milk results to Dr. Felis from Belanika.

      Delete
    2. I'll investigate cases with rapidly droping mood, thanks (But do you sure that proxy not tired by time of you return? Tiredness can drop mood pretty quick).

      And this is intended that proxy will enetually leave after long time. You can't keep contract forever. The longer proxy works, the less mood he/she regain every hour. Eventually (after something like 10 years) he/she will begin to lost mood, not gain. How much time exactly this require - a bit random too.
      Children, if they remains, will leave after this time period too, but for them timer begin to count only after they become adults. Timer works by the character personal "bio clock" not by the general game time, so if you test pregnancy in dev mode in debug menu this will count too.

      If you like to hold contract more time, you will need to control proxy very carefully. Later I'm add something to lower this effect, but this will be very costly to the player, and still just give SOME additional time.

      Finishing Belanika quest and getting milk scanner as reward can be failed to complete. To finish it, you need to do it with the same proxy that started it.
      As most other personages, Belanika do not know about player state, she interact with every proxy personally. So if one of them get broken crystal to do repairs, others can't do it. But others still can give her temporary solutions in exchange of lacaids - power crystalls.
      Seems to be yours case.

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  4. Proxy got child - good thing!
    Child detected with proxies, but incommunicado - bad thing!

    :)

    Sought a way to interact with the child, but was unsuccessful.
    Please advice, I am worried about the child a little bit.
    (IMHOP kinda logical if the kids could be used as proxies from the start.)

    Politely Tsap

    ReplyDelete
    Replies
    1. You not need to worry about children - they not needed management. Currently for them exists only few options: adoption, waiting for growing up, and two other, related to fast growing, if you find them.

      Kids can't use proxy device before they grow up - somewhat ethical problem here. :)

      Delete