Sunday, January 11, 2015

Patch 0.985a.p3

http://www.mediafire.com/download/6fwm9ehyvgghz24/patch_0_985a_p3.zip

- Fix for potential crash if last proxy in the worker list executing task outside of house at 7:00 ("Brothel: regular" at morning for example).

- Added image support for tasks. Right now only few images for basic tasks (rest, sleep, sport) added.

- Added charisma mention in the character description.

20 comments:

  1. Just after this post I found that mechanic of conditions checks for active proxy is broken. Right now it's impossible to trully lose fight or become too tired or too heavy to move. I can't believe that no one found this!

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  2. Well I guess no one got to those condition really, I know I didn't! Also just wanted to pat you on the back for all the bug killing and implementing tasks pictures, I'll have to do some pics hunting!

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  3. tsap here... I sure noticed that my very overweight proxy could still move, but thought that being perhaps just a new feature and in case it was a bug, decided to enjoy it as long as possible.

    No hurry to fix that one. :)

    Really good to hear about the not losing fights, too! Needs must hurry to pick up quarrel with them darned tentacle beasts now!

    Politely tsap.

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  4. Bug report:
    Action cum inside always defaults to anal.
    Using magic dildo increases pussy goo without limit. It also gives null at the end.
    Selecting hourglass in body shape experiment sets correct fat ratio but describes it as pear.

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    Replies
    1. So I am not the only one who had this with come inside. But it's not always anal. It looks like 50% chance between cum_inside.walk and cum_inside_ass.walk. If I change the priority in cum_inside.walk to a higher one, I get the normal cum inside.

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    2. This is bug lasts from release but I still can't catch it. Something strange going there.
      All reports about experiencing this bug and related situations will help.

      Delete
    3. It's likely happening because of the way the Include function works.

      Include "Event_Template" will call up any template that starts with the string "Event_Template", from "Event_Template-Undo", to "Event_Template_debug", to the desired "Event_Template" (just some examples).

      A simple fix would be to alter the flags on the "cum_inside" and/or "cum_inside_ass" template(s) so they can't possibly trigger at the same time. The other would be to rename the "cum_inside" template so it has another word to distinguish it from the "cum_inside_ass" template

      I also have a somewhat silly request. Could the text for the game save feature be altered somewhat?

      Like changing the "Save World" button so it reads "Save the World!". (My sleep addled mind thought this would be funny)

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    4. Found another possible bug. After proxy gives birth I can see characters being created in console window but they are not being added to proxy list.
      Mother proxy was created from female agency hyperbreeder template and added through dev mode. So it could be lack of contract or are hyperbreeders unfinished? I didn't find any mention or explanation for them.

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    5. It's lack of normal contract.

      Delete
  5. I have strange bug, or I am just stupid:

    I am on day 1300+ right now and my mood constantly dropping every 50-10 days, but if I use proxy and do any work, even body measurements, my mood jumps to 100 again, but next day drop back again. And if I set up some tasts - mood still low, and dropping over time.

    I tried change mood gene in debug back to 100, but in next day it is low again.

    Also character does not complain about anything.

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    Replies
    1. Not bug, normal behaviour. Through time "normal" mood level for contractor is decreasing, but this not meant that it's can't be raised higher (temporary) with some actions. :)

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    2. Ok, I got it.
      But this is disturbing to watch character's mood dropping.
      And when it will become too low char probably leave, right?

      Btw my current "normal" mood is 67. :/

      Delete
  6. A little teasing announce:

    In next patch version 0.985b will have enhanced support for non invasive modding. .walk events will can be "merged" so no one will need to replace them with his own version just to add one or two choice buttons (or to add some text). Example:

    srteet.walk -> home, outskitrs.
    street_my_mod.walk -> read poster.

    In result after calling "street": home, outskitrs, read poster.

    Similar as with "IncludeAll" command for templates.

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    Replies
    1. Awesome! Sounds really useful!

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    2. Looking forward to it.

      May I request that you make panel that lists organs stretchable?

      Are you going to be actively working on it or will you be taking a break now that holidays are over?

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    3. I think, this patch will be ready in 1-3 days. It's ready, but I try to fix as many reported bugs in content as I can. But I do not sure if I will continue with this speed after it. I do not like to take break right now, but available free time is not something that I can fully control. :)

      Delete
  7. Mood no longer recovers by resting ?

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    Replies
    1. Odd, I saved and loaded and now mood is back to 100 ...

      Delete
  8. I think i found a bug. I have a new character who hasn't visited belanika yet. It loads the event "farms/belanika_hello_new" then I click on "Look at Milker". It then loads event "farms/milker_look_crystals" From the debug and looking at event "farms/belanika_hello_new" isn't it supposed to load event "farms/milker_look"

    I noticed it because I was unable to complete the belanika quest since the flag belanika_quest and carry_belanika_crystal never get set.

    Here's the debug log,

    Akari proxy walking script
    Selected event: farms/belanika_hello_new
    Character Akari - shame level from event: 0.0
    Akari proxy walking script
    Selected event: farms/milker_look_crystals
    uv=672.6993456907782
    Akari proxy walking script

    ReplyDelete