Sunday, May 12, 2013

Another accidentally added feature

I'm not planned this, but today I'm get random idea - how to add one feature that asked about in comments by easy way.

I'm talking about sexual interactions between proxies in the base. I spend less than hour (with testing!) to it, and now it's possible. :)

And one more interesting thing: this is done completely by scripting, with no touches to the game engine code at all. I think, it's very good sign - game engine definitely very close to the beta state, if it's scripting support flexible enough to easily add completelty unplanned feature.

5 comments:

  1. Damned exiting! First time I see the meaning of futas among female proxies! :)
    IMHOP this should give essential content to the whole game. PLS. let me download the new feature ASAP.

    Politely Tsap

    ReplyDelete
    Replies
    1. Futanari also have one feature that males not have - cum ammount. This will be used more in the future. :)

      I will post experimental patch with this feature soon. Just need to add ablilty for player to monitor both partners (not just current proxy) tiredness and mood, or it's will be very easy to lost one of the workers, as the sex system actively change them.

      Delete
    2. Is it possible to see how far a proxy is in a job, at the moment it seems like a bit of grinding to get to the next level of the job, and it can be slightly irritating to not have a visual representation of how well the proxy is doing in the job.

      Can't wait to see where you take this game.

      Delete
    3. Jobs have no leveles at all. Game engine is skill based, not level based. How good job is done, depends to the skills and stats of the character.

      So, even if you see various results, it's not directly related to the how much times job is done before. Some events raise skills related to other jobs too. In some cases job can use more than one skill to calculate result, etc...

      As for grind... I'm not big fan of this too, so, I'll try to avoid repeated grind in main questlines. So, you will not have to do it more than one time, or even have alternative way to get similar result. But in some cases it's still nessesary - for exmple in the optional side quests.

      Delete
  2. glad to see my question about that ended up being used to add a new feature. even beter that it dident require any rewriting in the engine.

    ReplyDelete