Thursday, December 5, 2013

Routine post.

So far nothing is finished enough to anounce it, with only one excuse. After some thinking, I changed how the organs scripts worked. Now, after every change in the .organ files scripts of the all existing characters will be automaticaly updated too (if game already started). Also this check will be done at every loading of saved game, so no more incompatible organs of the old characters after patch.

13 comments:

  1. Any hints or comments as to what content the new version is going to contain? You mentioned in the last post that this next version is going to be focused more on content than on behind-the-scenes mechanics (unless I'm reading it incorrectly). Even if it's going to be a ways off, it'd be cool to know what we're looking forward to.

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    1. If my plans not change, this will be about more management and training possibilities. I pick it as the same place where its stoped before pause. (Last released version just included what I'm done at this point, not all planned) Also Merril supposed to have home, that can be visited to see her more after initial encounter.

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  2. biggest bugs i have found sofar is the forest actions and the fact that the tentacle beasts dont seem to have any health

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    1. ??? Please, explain more - why you think that?

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    2. 1 hit kills them + i checked theyr dna file it has no health for them

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    3. Yeah, I've noticed that too. I did some tests a few days ago, trying to get a proxy pregnant from a tentacle beast. No matter what I did, I could not get a proxy to lose to one; I tried getting them weighed down with a saline implant, defending every turn, etc., nothing would work.

      Also on a side note, it doesn't look like it's possible to remove breast implants.

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    4. They don't "not have health" they just have error in the generic.end gene. Result: very low endurance -> small HP amount. (Health not coded in the dna files, it calculated from the endurance)
      Confirmed, patch will be soon, as quick as I fix some other issues too.

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    5. Found source of this issue - it actually affect all characters but with various rate. I need to fix more than I thought, but at least it's correct some other things that I thought is separate bugs too. :) It's in the game engine, so patch will have version 0.95a.

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  3. Is there M2F content in the game yet? I think the game description on tfgamessite said there was, but I cant find it. Im assuming it isnt implemented yet.
    BTW, great game after messing with the debug I can see its very flexible.
    Are you encouraging writing contributions?

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    1. m2f is in the game if you have a male proxy or use a female proxy and have her sleep whit male clients in neferteri's fun house

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    2. he means, "is it possible to change the gender of the proxy?", I believe. which technically, if i'm not mistaken, you as the controller is inferred to be male i think. and since for the longest time, your only choice in proxy, would be a female or futa. so technically the player is changed into female / futa, but not really since the proxies are not the player but "individuals" that are influenced by the player.

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    3. M2F for characters is supported by the game engine, and can be added (but no ready events with it yet).

      Controller - I try to write story a such way, that payer can decide by himself - what original gener is he/she have. And as he/she need to experience feeling together with proxies so it's some sort of psychological TF too.

      Сontributions - always welcome, I try to support authors as I can with help about game script language. Content can be fully ready files or just text for events - not matter much. (I can do scripting of scenario by myself if author not like to do it).

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  4. "Content can be fully ready files or just text for events - not matter much. (I can do scripting of scenario by myself if author not like to do it)."

    You seem like the most driven programmer among your contemporaries, I hope people take you up on your offer before you burn out.

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