Monday, November 25, 2013

If I ever had complex about...

... bugs in the my own code, now, after a roughly two weeks with the game that I mention in previous post, my complexes should be gone. :)  Really. This is very good sample - how to release unplayable due to bugs product. So, while I will be waiting for the patches to come, I'm returning to the active FM development. Thanks for the waiting. :)

 As always - no specific plans or promises. But this should be more focused on the content then 0.95 version.

19 comments:

  1. I'm tired and drunk so have some ideas:

    House upgrades:
    Pay large amounts of money to add to the mansion with upgrades such as
    -Softer bedding (better recovery during rest task)
    -Erotic art (SLOW lewdness increase for all proxies)
    -Motivational posters (Slight mood increase over time)
    -"Toy box" (full of erotic toys, used for practicing other kinds of sex skills)
    -High quality tools (different upgrades for the various existing facilities, used for decreasing their negative aspects)
    -Upgraded kitchen (enables the ability to pick your proxies' diets, for weight gain or loss)
    -etc.

    I'm going to bed...

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    Replies
    1. Oh and more books in the library, maybe one that starts a questline to make weapons and/or armor for proxies.

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  2. Not sure if this is a bug, or if it's been reported before, but I've noticed that while walking in the forest, and only in that location, 1 hour passes every time you hit the "Search Around" button, AND every time you hit the "Continue" button after exploring or fighting. So every action in the forest effectively takes 2 hours, not one. I haven't noticed the "Continue" button causing time to pass at any other location in the game, which is why I suspect this may be a bug

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  3. Is there a way to fix the UI flickering? The game is unplayable ATM.

    ReplyDelete
    Replies
    1. Be more specific please. Seems you are first with this problem.

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    2. the UI keeps flickering between pages and I can't actually read/select anything.

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    3. I do not seen any flickering anytime. And I do not get any other report about it. So, it definitely problem on you side, maybe related with the system drivers or java installation. If you still need advice, please post screenshot with the problem.

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  4. I'm trying to add skin texture/color as a new organ with its own genetics, but cannot figure out how to apply a description to the organ. I was able to expand the color selection for hair/eyes, but can't get the skin to be described with a color. Any advice?

    ReplyDelete
    Replies
    1. If skin color and texture not affect something in the how body works, you do not need organ for it. Just use "text value" field in the genes. Add new genes, something like "skin.color" and "skin.texture" and use values from them in the description templates - just the same way as color of eyes template works.

      General rule: genes - storage for data (something like global variables in the programing terms), organs - emulate processes in the character (code of the program).

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    2. I've got the gene for skin color and the description file written. How do I make the game output a description for skin color in the character's appearance?

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    3. Nevermind. I figured it out. Found the cview folder and was able to put it together from there. Now to start adding new species!

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  5. got this response after eating the coffee filter:

    This lane connects the old city and the district of Hilltown. You can also find passages to Magic Street and the Red Light District.
    fetishmaster.bio.BodyResponse@1c6fc73Coffee tasted good...

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  6. got this after using the espresso:

    fetishmaster.bio.BodyResponse@9fe692Coffee tasted good...

    ReplyDelete
    Replies
    1. Confirmed, thanks. This bug not break anything, just cosmetic effect. Will be fixed in next patch.

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  7. also after collecting the semen I can not give them to the pet store owner for the money he offered.

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  8. Is generic.end what determines lifespan?

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    Replies
    1. Wow. Nevermind. Is there a trait to determine lifespan?

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    2. No, I do not add it. Also no old age effects.

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