Friday, February 21, 2014

Status update

Okay, I finally finished writing new scenario, and can begin to script it. Little teaser: going through it player will finally find out what happened in the Belanika past and meet a new race in the world.

I'm steel need to select some images for the new backgrounds, but these will be not hard to find - themes for them is quite popular.

ETA for release is as always: when it's done. :)

8 comments:

  1. so how do i get a flag and add a flag to a interaction target? i'm trying to give my demon offspring simular ability's as theyr NPC progenitor but sofar i dont know how to do so. the idea is that they will cause some permanent changes to theyr breeding partners after a few pregnancy rounds.

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    1. Character scripts (in organs, genes, effects) can't affect other characters directly. So it's currently impossible through these scripts. All sex interactions done through events and templates.

      You need to write special variant of the "ejaculation calulator" template for sex interaction. Normal is in the gamedata\templates\sex\orgasm\sub_calc.tpl - for the normal vaginal sex case (so far only this, later there will be for anal, and for other specific cases, such as egg laying for example). You need to add you own variant (something like sub_calc_demon.tpl with higer priority) that will be called if character have special gene that repersent demonic legacy (maybe - only if character have active demonic gene). In this template you can do all needed changes.

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    2. yea i figured that much already its the actual code i need to set the flag to the target that i was looking for

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    3. Technically it's can be flag, but as this is related to the legacy, gene mechanic will be more useful...

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    4. i think you mis understood i am using a demon proxy and want her/him to use theyr demonic legacy to cause effects to theyr partner. those effects dont need to transfer to any offspring.

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  2. i found where my error was caused for loading my game. seems one of my own files for the tentacle beasts was bugged. i hope i fixed it now so i dont need to restart yet again.

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  3. I think this game has a great deal of potential. In fact I like it a lot.

    Unfortunately I also find it can be very frustrating, and I'd like to like it _more_ :)

    The two points that I would like to address are
    1) improvements to proxy stats (e.g. Strength) degrade very fast when neglected. I would prefer it if stats took longer to improve, but also took much longer to degrade.
    2) proxies quit instantly (next day). It's often been a long time since I saved last and I usually end up starting from the beginning. I would like to suggest a couple of ideas. First, you could keep autosaves. I would autosaving the world data every time you click 'Next day' in proxy management, and keeping the last three days of autosaved files. Second, proxies could have a 'dissatisfied' status flag. Instead of just quitting, they become 'dissatisfied' and the 'next' time they get a quit-worthy event they quit for real. Proxies could be placated (the 'dissatisfied' flag removed) through some action or event (e.g. paying them a large bonus). You could also have proxies penalized while dissatisfied (e.g. by dropping the max mood to 50% or similar).

    I hope my comments are not unwelcome, and I look forward to seeing future updates.

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    1. 1. It's can be balanced in future, but right now It's works pretty much as planned. Main stats not realive for the creatures, they are absolute. (100 STR - is the world champion level for example) And, with any training human can't be more fast than horse, etc. Also without regular training's stats related to the physical form degrade to genetic norm for the character. But for the reaching peak of the physical form character need many regual efforts. This is as planned too.

      2. Just not play around with low mood levels. Try to keep it at least 50 always. Just count 50 as level where proxy get "dissatisfed". I do not believe that flag is really neded. This just add more complexity to the system. Though maybe I will add special alerts for mood and tiredness if they going in the danger zone.

      Autosaves can be added in future, but it's not in my priority list. If you play without too risque decisions it's really pretty hard to lose proxy.

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