Well it's seems that idea for interactive is woked at least partially.
Right now, I finished replies for 8 questions. I do not managed to process questions that mentions fun house and surrogacy suggestion - too personal for casual talk, with Belanika nature, reaction for them will be seriously negative. She a girl with the "right things to do" education before it's all started, and she still have some personal moral values. Maybe in future I'm add "corrupt path" for her, but not now.
But I'm slightly disappointed that all but one questions is been only directly about her transformation and sex. Yes, it's hentai game, but I like to think that in the game world can be found something other interesting. At least a little. :) History, peoples, geography, legends, rumors, etc. With ability to ask you own question to the character who live in this world - it's a chance to learn more about it. Just ask.
So, conclusion: Though not directly as I thinking, but interactive seems to works. I seen enough activity, so we can repeat it with other characters later.
And one more thing: current interactive not closed. You still can add more questions for Belanika, but from this time I will not guarantee that all of them will be added in game - I'm a little overestimated my ability to adapt too awkward for character nature sentences. :)
Sunday, March 23, 2014
Monday, March 10, 2014
Interactive: Ask Belanika!
After finishing Belanika home and testing it, I realised that it can be more interesing if I'm add some more possible variants of talking talking with her events beside directly quest related.
But I can't decide what themes will be interesting, so lets play a little game: you are asking questions about anything that you like in the comments to this post, and I will write new additional game events with Belanika repeating about it. :)
(And if this interactive will be sucessful, we can repeat it with other characters later).
But I can't decide what themes will be interesting, so lets play a little game: you are asking questions about anything that you like in the comments to this post, and I will write new additional game events with Belanika repeating about it. :)
(And if this interactive will be sucessful, we can repeat it with other characters later).
Saturday, March 8, 2014
Status update
Right now I'm do not have so much free time to spend at working with game as I like to, so it can be a little slow, but things going steady.
I'm finished second character genetic, and finished scripting initial events for new scenario. Also I'm forced to change some older scenes with Belanika - after this player can visit her normally and encouter her at her farm house at morning and day time. (After she free enough from the barn. :) )
More to come.
I'm finished second character genetic, and finished scripting initial events for new scenario. Also I'm forced to change some older scenes with Belanika - after this player can visit her normally and encouter her at her farm house at morning and day time. (After she free enough from the barn. :) )
More to come.
Saturday, March 1, 2014
Progress: first character
I'm spent two days to create actual genome for the Belanika, and scripting her initialization template. Several bugs found in the process. This is most complex character so far, as she is transformed human - not the natural cowgirl, and not have these changes in the her genome (if she will have children they will be human). So init script for her need to add udder, tail, add permanent lactation and do some more tweaks for the representing a state in what player find her first time. :) Also this is general test of the transformation mechanic - script for them will be similar.
One character done, next will be easier I think. Also fixed some bug in the game engine, and fixed BMI calculator function - now it not count milk as the part of the body weight, so huge breasts or udder filled with milk will not confuse this function anymore. Also I have plan to do the same for the uterus and pouch but this still need additional testing.
One character done, next will be easier I think. Also fixed some bug in the game engine, and fixed BMI calculator function - now it not count milk as the part of the body weight, so huge breasts or udder filled with milk will not confuse this function anymore. Also I have plan to do the same for the uterus and pouch but this still need additional testing.
Friday, February 21, 2014
Status update
Okay, I finally finished writing new scenario, and can begin to script it. Little teaser: going through it player will finally find out what happened in the Belanika past and meet a new race in the world.
I'm steel need to select some images for the new backgrounds, but these will be not hard to find - themes for them is quite popular.
ETA for release is as always: when it's done. :)
I'm steel need to select some images for the new backgrounds, but these will be not hard to find - themes for them is quite popular.
ETA for release is as always: when it's done. :)
Saturday, February 15, 2014
Today Status
Nothing big to report, I'm still finding pictures for new personages and locations and writing new part of the scenario. Maybe it's little slow, but i'm still not so good writer in English so this part of work take more time than to script already written scenario.
DNA for the new race is almost ready, but maybe I'm still add something to their specific treats.
Also new version will have new GUI feature - notepad tab, so player can use it to write some quick notes about his plans, contractors, etc, and this note will be saved inside game save.
DNA for the new race is almost ready, but maybe I'm still add something to their specific treats.
Also new version will have new GUI feature - notepad tab, so player can use it to write some quick notes about his plans, contractors, etc, and this note will be saved inside game save.
Monday, February 3, 2014
Physiology of cowgirls
Now, at last, I seems to have enough free time for actively adding something into the game.
And I decided to do a thing planned long time ago - finishing a race of the cow-morphs. And try to do some progress with Belanika story. But as I begins to thinking and panning full concept of the new race it's become slightly hard for me to hold all it in the mind. So I decided to write this concept here, and see if someone will have comments about it. :)
Name of the race: Kau tangata. It's a working variant yet, comments welcome.
Appearance: In general they have human look but some of them can have horns at the head and cow-like tails. Optionally they can have cow-like fur on the body below neck. If fur present, it can have cow-like coloring too. Females of this race have not only human-like breasts, but also udder grown from the lower part of the abdomen. Udder not present always, it's grow as lactation starts and retract back if lactation is stopped. Race not have native futanari gender.
Special race traits stats:
STR - More than average human, 50-70.
SPD - Usually slightly lower than average human or the same.
END - High, 60-80.
Higher than human potential in training of the STR and END stats. Lower potential in SPD and DEX.
Other stats the same as for the humans.
Physiology:
Main difference form human is udder of the cowgirls. It can produce milk the same way as their human-like breasts. But as udder is a specific form of the breasts, so it and the breasts always works together, (it can't be, that only breasts or only udder producing milk). To be more specific - production of milk in the udder controlled by the same genes as in the breasts.
Males usually have bigger sexual organs (though not bull-shaped) and massive set of the balls with high semen production ratio. They can have higher libido too.
Gestation time slightly longer than humans (10 months) and children usually slightly larger at birth time. Chance for the twins and triplets the same as for human.
Culture and background:
Race created by the DS - as few willages and farms become covered by the DS unstability zones. Peoples that lived in them been changed. New race adapted well, it helped that in the game world peoples not have such strict sexual an culturial tabu as we have, even in the times before DS.
Usually most members of the race live in the closed (magicaly hidden) setlements, and not liked big cities. They preffer naural lifestyle (you can take peacefual indians setlements as a sample but with addition of magic). Some of them, though, go to the humans and preffer to live live with them in the normal farms or willages. But still, it's almost impossible to see one of this race members in the cities.
Each of the hidden willages have at least one decent shaman/mage. As these willages much more close to the sources of the magic power (DS zones), so it natural. These shamans/mages also protect these setlements from being changing by DS further.
P.S. Belanika is not native member of this race, so do not take her as a example please. :)
And I decided to do a thing planned long time ago - finishing a race of the cow-morphs. And try to do some progress with Belanika story. But as I begins to thinking and panning full concept of the new race it's become slightly hard for me to hold all it in the mind. So I decided to write this concept here, and see if someone will have comments about it. :)
Name of the race: Kau tangata. It's a working variant yet, comments welcome.
Appearance: In general they have human look but some of them can have horns at the head and cow-like tails. Optionally they can have cow-like fur on the body below neck. If fur present, it can have cow-like coloring too. Females of this race have not only human-like breasts, but also udder grown from the lower part of the abdomen. Udder not present always, it's grow as lactation starts and retract back if lactation is stopped. Race not have native futanari gender.
Special race traits stats:
STR - More than average human, 50-70.
SPD - Usually slightly lower than average human or the same.
END - High, 60-80.
Higher than human potential in training of the STR and END stats. Lower potential in SPD and DEX.
Other stats the same as for the humans.
Physiology:
Main difference form human is udder of the cowgirls. It can produce milk the same way as their human-like breasts. But as udder is a specific form of the breasts, so it and the breasts always works together, (it can't be, that only breasts or only udder producing milk). To be more specific - production of milk in the udder controlled by the same genes as in the breasts.
Males usually have bigger sexual organs (though not bull-shaped) and massive set of the balls with high semen production ratio. They can have higher libido too.
Gestation time slightly longer than humans (10 months) and children usually slightly larger at birth time. Chance for the twins and triplets the same as for human.
Culture and background:
Race created by the DS - as few willages and farms become covered by the DS unstability zones. Peoples that lived in them been changed. New race adapted well, it helped that in the game world peoples not have such strict sexual an culturial tabu as we have, even in the times before DS.
Usually most members of the race live in the closed (magicaly hidden) setlements, and not liked big cities. They preffer naural lifestyle (you can take peacefual indians setlements as a sample but with addition of magic). Some of them, though, go to the humans and preffer to live live with them in the normal farms or willages. But still, it's almost impossible to see one of this race members in the cities.
Each of the hidden willages have at least one decent shaman/mage. As these willages much more close to the sources of the magic power (DS zones), so it natural. These shamans/mages also protect these setlements from being changing by DS further.
P.S. Belanika is not native member of this race, so do not take her as a example please. :)
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